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PowderRushAlpine

Every run is a brand new mountain. One finger is all it takes. And your record is always one more try away.

Here's how it looks

Real shots, straight out of the game.

One hand. That's the whole thing.

Four gestures, learned in ten seconds. After that it's just how far you can get.

Tap
Jump. A quick hop over whatever is in the way.
Hold
Tuck. You pick up speed and charge a much bigger jump. Let go and fly.
Left / Right
Spin. In the air: left for backflips, right for frontflips. Double? Go for it.
Land flat
Perfect. Land it flat and you get points and free speed. That's the difference between riding and flying.

Bibs shows you the ropes

Six short lessons on a slope where nothing can go wrong. The mountain stops, Bibs explains one thing, then you ride on. Five minutes later every move is muscle memory.

What's coming at you

The mountain is built as you ride. Kickers, coin arcs and four kinds of obstacle that show up one by one. You start on an empty slope and meet each of them on its own.

Coin arcs that pay off

The coins sit on the real flight path of a well-timed jump. Hit the kicker and the whole line is yours.

Daily Challenge

Everyone rides the same mountain, a new one every day. One attempt, no boosts. Pure skill.

15 goals, 45 tiers

Six groups in bronze, silver and gold. Finish a group and you earn a badge. All six unlock the Ghost.

Four leaderboards

Distance, score, flips and the Daily Challenge through Game Center. The daily one resets every night.

Over 11,000 combinations

Mix character, board, headgear and trail however you like. Try everything on in the live preview.

Your card to share

After every run, a card with your rider, your name, your badges and your distance. Ready to send.

By the numbers

What is in the mountain, unrounded.

11characters, two earned only
12pieces of headgear
12trails
6boards
45goal tiers
6 kmuntil day turns to night

What you can count on

Five things this game gives you before you even think about spending money.

Skill beats walletEverything you can buy is looks or convenience. The two rarest characters come from skill alone, and no amount of money will get them.

You see what you're buyingEvery item sits on the shelf with its price, ready to try on in the live preview. No loot boxes, no mystery crates.

On the slope in three secondsDownload, open, ride. No sign-up, no email, no loading bar. And your progress stays on your device.

Race your friendsFour leaderboards through Apple's Game Center, plus the Daily Challenge where you all ride the very same mountain. Same slope, same odds.

The whole mountain is yoursFree to download, and everything is open from the start. No energy bar, no waiting, no door that only money opens.

The mountain isn't waiting

A run takes a minute. The next one will be better.